Ludwig's Malevolent Palace

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Ludwig's Malevolent Palace

Post by Ludwig von Koopa on Mon Mar 02, 2015 9:58 pm

Well, this was my submition for CC10/ToB9. Enjoy
Download: mediafire.com download/elf9bxb50osg8qr/Ludwig%27s+Malevolent+Palace.zip#39;s_Malevolent_Palace.zip
Screens
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Reviews
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28. Ludwig von Koopa - Ludwig's Malevolent Palace (6.24/10)
Chad (2.4/10)
A decent design for a castle. This level is four sections of a good tileset layout, some careful jumps, and clever enemy/hazard placement. However, you expect the player to do all of that, plus avoid Thwomps that blend in with the background (the first of which is impossible to safely trigger), then fight an enormously-long SMB3 Bowser fight (in which there's two breakable floors around 7-10 rows high), all without ever taking a hit even once. There isn't a single powerup in this level, or even a midpoint. Powerups and a midpoint, as well as fixing the Thwomps, would make a world of difference to this level. However, as it stands, it's not a rational challenge.
Joey (8.0/10)
This castle was pretty good-looking and was really just a standard castle; the NPC placement was nice and most of the graphics fit. My only complaints were that the blue-colored enemies with red eyes didn't look that good (and the thwomp was hard to see), and that the Ludwig fight dragged on too long. One phase through breaking the blocks is enough, and you could maybe add something to make it more interesting.
Quill (6.0/10)
Fairly decent level. My only real problem with it is that there is little variety. A large part of the level seems to be just running in a direction for a long time, fighting the same enemies and dealing with the same obstacles. This is more prominent towards the end. The boss also drags on for a bit too, without much variety for him either.
Layla (7.9/10)
I must say, the 3rd, 5th, and 6th sections all looked quite a bit the same. They weren't exactly the same thing, but I noticed they looked quite similar to each other. The good thing about that is that they're all good sections. In fact, the general quality of this level is very good. It's high in difficulty but I imagine this must be towards the end of an episode. The music, being SMG2's galaxy generator and final battle music, felt a little bit grandiouse for a koopa kid level, so I'd tone that down a little. NPC placement was great and they were all nice choices and fit very well into the atmosphere. Now for the Ludwig "battle" it all pretty much involved a 7 block thick layer and a 10 block thick layer for him to break through, and this all amounted to an incredibly boring and tedious "battle" to go through. Try adding a little more pizzazz than a couple goombas on the second round.
Valtteri (6.9/10)
This is an okay castle level. I like the looks of it for the most part, and it's pretty fun too, even if a bit repetitive. What are the spikes in the ceiling for? There's no way you can hit them. The blue enemies with red eyes are ugly.
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Re: Ludwig's Malevolent Palace

Post by LuckyLucasGamer on Tue Mar 03, 2015 12:55 pm

This sounds like a awesome level, i am gonna review it soon!
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Re: Ludwig's Malevolent Palace

Post by Ludwig von Koopa on Tue Mar 03, 2015 1:48 pm

DrAndonuts wrote:This sounds like a awesome level, i am gonna review it soon!
It has already been reviewed.
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Re: Ludwig's Malevolent Palace

Post by LuckyLucasGamer on Tue Mar 03, 2015 2:47 pm

Oh, ok, No problem then!
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